Devlog #3 -- Devconnect Demoday !


This week, Buenos Aires has been buzzing with DevConnect, the world’s biggest Ethereum event, which this year took place in our city.

Within that context, on Monday we presented the game at a side event hosted at Lambda House—an incredible venue located in what once was part of the Buenos Aires zoo, just steps away from the main event.

The goal was to show the public what we’ve been working on, receive first-hand feedback, and of course enjoy a relaxed evening among colleagues and friends.

We presented the game alongside other companies from the holding group Forge Studio is part of: cultural companies like the digital magazine 421, the animation studio Bellolandia, and the game studio LCB.

The goal was to show the public what we’ve been working on, receive first-hand feedback, and of course enjoy a relaxed evening among colleagues and friends.

The vibe was incredible. We really enjoyed watching people play—laughing, getting frustrated, and trying again until they either won or rage-quit. This happened because in the latest update we significantly increased the game’s difficulty to turn it into a true souls-like. While many couldn’t get past Borg, the first boss, they kept trying far more times than we expected. And that made us realize there was something fun there.

We also asked people to draw Kenzu on the whiteboard.

We left the event full of energy from the audience and proud to have reached this milestone.

Thanks for reading,

The Kenzu dev team

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