El cariño que está teniendo el desarrollo de éste juego es tremendo... se nota que van en serio, muy divertido, muy lindo, muy bien las mecánicas, los combates, el diseño. Futura joya del género.
Como gran fan del género Metroidvania y habiendo pasado cientos de horas en Hallownest con Hollow Knight y su esperada secuela Silksong, tengo que decir que lo que ha logrado Lambda Forge con Kenzu es verdaderamente excepcional y eleva el listón del género.
Si bien Hollow Knight nos enseñó la belleza de la exploración sombría, y Silksong mejoró la fluidez del combate, Kenzu toma esos cimientos y los lleva a un nivel completamente nuevo.
Hola Santi! Muchas gracias por el comentario! Estamos trabajando ya en el 2do bioma, en estos dias vamos a subir una actualizacion del juego con nuevos rooms, nuevo arte y nuevos enemigos ;)
El juego es excelente, con un diseño visual y sonoro inmersivo. La jugabilidad es adictiva y satisfactoria, con un buen equilibrio entre desafío y recompensa, y un diseño de niveles variado. Grafica maravillosa, Descripcion del juego de nivel preofesional.
Great game to be honest, I like the art feel of everything, the ambience is great. The developers have truly created a rich and immersive world. The visual design is stunning, and the audio experience perfectly complements the atmosphere, pulling the player deep into the game's setting. Every detail, from the character models to the environment textures, feels polished and intentional.
The core gameplay loop is incredibly satisfying and addictive, offering a great balance of challenge and reward. I was particularly impressed by the level design and the variety of mechanics introduced as the game progresses.
My only suggestion for improvement—which would elevate the experience even further—is the implementation of customizable keybindings (or key mapping).
The visuals are absolutely gorgeous, and while I think some mechanics like the dash and parry should be polished, it didn't take away from my enjoyment of the game.
I wish you all the best! It was a lovely experience and really fun too!
Thank you! Agreed, the parry mechanic is only on its second iteration. What suggestion do you have for parry and dash? Is it the dash animation or the cooldown?
Amazing game! You can clearly see the dedication and time put into the environment, music, characters, and gameplay. It promises even more, and I’m looking forward to keep trying it out.
I love the art style, it has a level of personality that makes every scene feel alive. Also, the combat and parkour mechanics are incredibly smooth and responsive. Even in this beta stage, it shows a ton of promise, and I’m genuinely excited to see how you build on this foundation. This could easily become something special, can’t wait to see where it goes.
Thks so much for your words! Since Kenzu is a cat, the parkour has to feel smooth and fluid 😜 We’re really glad that came through. We’ll be uploading new updates in the next few days!
Thanks! We actually want it to be challenging, we want players to feel rewarded when they progress. We will try to have between 8 and 10 hours of gameplay. Your comments make us want continue working on it!
this is looking soooo goood!!! i can't wait to find out more about the world and the story! The world is beautifull, I love the scrapyard, but Junktown takes the cake for me, the lighting coming out of the buildings and all the cat people...and the SOUNDTRACK IS 👌🤌👌🤌congrats to the whole team!¡
here are my thoughts. The game’s mechanics feel nice, I have felt an improvement since the first time that I tried it.
You could try to add voice to the characters. For example, maybe it would be great if the main character say something about his past once in a while, maybe some random phrases but it could give more context about game history.
I find very useful if I could open the menu pressing escape key.
Every time that I die and I start again I keep accumulating the blue coins. Is that the way is supposed to be? Because if I keep dying I could accumulate those things forever.
but the game it is really good so far, it made me want to keep playing.
Hi Santi! Thanks for the ideas! We really like the thought of Kenzu having little internal comments from time to time. We’ll chat about it with our narrative team.
About the Escape key, we changed a few keybindings right before releasing the demo, so this helps a lot. We’ll take another look at it.
For the blue coins, it really depends on how the currency will be used. In the next hour of content you’ll actually be able to spend them, and once that’s in we’ll rebalance how many coins each enemy drops.
Thanks again for playing and for taking the time to leave feedback!
No worries. It's a fun game anyway. I have kept playing and I have noticed two possible bugs.
When the character is slashing on the air and hits something, it stops falling, it is like the character stays on the air for a bit, maybe that's on purpose. It is very useful to kill the flying monsters, I just thought it is a little bit weird.
When I am hit by the sorcerer, but one second before that another monster hits me, I have the feeling that the sorcerer's attack does not have any effect on me.
Both are not "bugs", but we definitely need to improve the player feedback:
• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.
• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice
Thank you so much for playing the game and trying out different weapons! We really appreciate the kind words about the music, art, and combat feel. It’s great to hear that the progression felt smooth.
And congrats on beating the first boss with the katana ;)
Thanks as well for the additional feedback you shared, it really helps us keep improving. We’re very glad you enjoyed the experience.
Amazing game! Congratulations to the team for everything you’ve accomplished.
Gameplay feels great with a controller, movement has all the precision you need in a game like this. The artwork is absolutely beautiful, every character, scenario, and animation looks amazing. Difficulty feels right on point, challenging but not unfair or frustrating.
Full version is going to be insane. Cannot wait to play it!
Wow thank you so much, this really makes us proud, the wonderful Octa created all of the music. We're getting a lot of love for the OST, we're ecstatic that people love it as much as we do
Even if it still needs some polishing, you can already see that the foundation is quite promising.
The art really stands out to me. I feel like it must be difficult to make this kind of hand-drawn game, yet the assets work in harmony with each other, they're beautifully drawn, and they create an incredible atmosphere. If this isn't polished yet, I can't even imagine what it will look like once it is.
Also, Borg's ball being that fast was a funny "wait, what" moment lol.
Congratulations to the team for this Early Access launch! A special shoutout to the art crew for all the magic you've poured into the project, the visuals are stunning 💫
Excelente inicio para un metroidvania con mucha personalidad. La atmósfera, el arte y la música están muy bien logrados y te meten rápido en el mundo. El combate se siente prometedor (aunque el parry todavía necesita un poco de pulido) y la exploración ya muestra buenas ideas. Es un Early Access corto, pero funciona como una muestra sólida de lo que puede ser un juego grande si siguen por este camino. Muy buena base — con ganas de ver cómo evoluciona.
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El cariño que está teniendo el desarrollo de éste juego es tremendo... se nota que van en serio, muy divertido, muy lindo, muy bien las mecánicas, los combates, el diseño. Futura joya del género.
Como gran fan del género Metroidvania y habiendo pasado cientos de horas en Hallownest con Hollow Knight y su esperada secuela Silksong, tengo que decir que lo que ha logrado Lambda Forge con Kenzu es verdaderamente excepcional y eleva el listón del género.
Si bien Hollow Knight nos enseñó la belleza de la exploración sombría, y Silksong mejoró la fluidez del combate, Kenzu toma esos cimientos y los lleva a un nivel completamente nuevo.
Hola Santi! Muchas gracias por el comentario!
Estamos trabajando ya en el 2do bioma, en estos dias vamos a subir una actualizacion del juego con nuevos rooms, nuevo arte y nuevos enemigos ;)
El juego es excelente, con un diseño visual y sonoro inmersivo. La jugabilidad es adictiva y satisfactoria, con un buen equilibrio entre desafío y recompensa, y un diseño de niveles variado.
Grafica maravillosa, Descripcion del juego de nivel preofesional.
Gracias por este comentario no automatizado!
Great game to be honest, I like the art feel of everything, the ambience is great. The developers have truly created a rich and immersive world. The visual design is stunning, and the audio experience perfectly complements the atmosphere, pulling the player deep into the game's setting. Every detail, from the character models to the environment textures, feels polished and intentional.
The core gameplay loop is incredibly satisfying and addictive, offering a great balance of challenge and reward. I was particularly impressed by the level design and the variety of mechanics introduced as the game progresses.
My only suggestion for improvement—which would elevate the experience even further—is the implementation of customizable keybindings (or key mapping).
Thanks for your feedback! Yes we aim to add customizable keybindings in a few weeks!
We need to add optional key mappings this week
Consider it done!
did we already do it? let's upload it!
hi boss, first iteration of keybinding comes out in a few hours o7
The visuals are absolutely gorgeous, and while I think some mechanics like the dash and parry should be polished, it didn't take away from my enjoyment of the game.
I wish you all the best! It was a lovely experience and really fun too!
Thank you! Agreed, the parry mechanic is only on its second iteration. What suggestion do you have for parry and dash? Is it the dash animation or the cooldown?
Amazing game! You can clearly see the dedication and time put into the environment, music, characters, and gameplay. It promises even more, and I’m looking forward to keep trying it out.
Thank you so much!
I love the art style, it has a level of personality that makes every scene feel alive. Also, the combat and parkour mechanics are incredibly smooth and responsive. Even in this beta stage, it shows a ton of promise, and I’m genuinely excited to see how you build on this foundation. This could easily become something special, can’t wait to see where it goes.
Thks so much for your words! Since Kenzu is a cat, the parkour has to feel smooth and fluid 😜
We’re really glad that came through. We’ll be uploading new updates in the next few days!
Very cool first chapter, it is promising.
Thanks a lot!! Chapter 2 early access coming on Friday!
Great game!! Challenging at all time.
Thanks! We actually want it to be challenging, we want players to feel rewarded when they progress. We will try to have between 8 and 10 hours of gameplay. Your comments make us want continue working on it!
This looks and plays really nice! Well done
Thanksss! <3
What an incredible Game, perfectly developed
Thank you so much!
Such a great game! I love the art style and the complexity that characterizes it. I can't wait to see more in the future!
Thank you so much!
10/10! Felicitaciones al equipo👏🏼👏🏼
Muchas gracias!
Uno de los mejores juegosssss🔥
Gracias!!!
Excelente! Super vicioso y adictivo!! Q salga yaaa 🔥
Gracias!! Pronto saleee
this is looking soooo goood!!! i can't wait to find out more about the world and the story! The world is beautifull, I love the scrapyard, but Junktown takes the cake for me, the lighting coming out of the buildings and all the cat people...and the SOUNDTRACK IS 👌🤌👌🤌congrats to the whole team!¡
Thanks Pablo!!!
Such an outstanding game! Congrats to the team behind💪🏻
Thanks martivi!
Such a great game, I see a lot of potential there, I want to see where it goes!
Thanks! We still have a lot of work to do. Any criticism?
here are my thoughts. The game’s mechanics feel nice, I have felt an improvement since the first time that I tried it.
You could try to add voice to the characters. For example, maybe it would be great if the main character say something about his past once in a while, maybe some random phrases but it could give more context about game history.
I find very useful if I could open the menu pressing escape key.
Every time that I die and I start again I keep accumulating the blue coins. Is that the way is supposed to be? Because if I keep dying I could accumulate those things forever.
but the game it is really good so far, it made me want to keep playing.
Hi Santi! Thanks for the ideas! We really like the thought of Kenzu having little internal comments from time to time. We’ll chat about it with our narrative team.
About the Escape key, we changed a few keybindings right before releasing the demo, so this helps a lot. We’ll take another look at it.
For the blue coins, it really depends on how the currency will be used. In the next hour of content you’ll actually be able to spend them, and once that’s in we’ll rebalance how many coins each enemy drops.
Thanks again for playing and for taking the time to leave feedback!
No worries. It's a fun game anyway. I have kept playing and I have noticed two possible bugs.
When the character is slashing on the air and hits something, it stops falling, it is like the character stays on the air for a bit, maybe that's on purpose. It is very useful to kill the flying monsters, I just thought it is a little bit weird.
When I am hit by the sorcerer, but one second before that another monster hits me, I have the feeling that the sorcerer's attack does not have any effect on me.
Thanks for the reply too!
Tks for your comments!
Both are not "bugs", but we definitely need to improve the player feedback:
• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.
• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice
Awesome game, Nice mechanics :).
Thanks! We still have a lot of work to do!
Amazing game. Nice experience :).
Thank you so much for playing the game and trying out different weapons! We really appreciate the kind words about the music, art, and combat feel. It’s great to hear that the progression felt smooth. And congrats on beating the first boss with the katana ;)
Thanks as well for the additional feedback you shared, it really helps us keep improving. We’re very glad you enjoyed the experience.
Muy bueno!!! Exitos
muchas gracias!!!
Exelente felicitaciones!!!!
Muchas gracias!!!
Amazing game! Congratulations to the team for everything you’ve accomplished.
Gameplay feels great with a controller, movement has all the precision you need in a game like this. The artwork is absolutely beautiful, every character, scenario, and animation looks amazing. Difficulty feels right on point, challenging but not unfair or frustrating.
Full version is going to be insane. Cannot wait to play it!
Thanks a lot! Stay tuned, we’ll be releasing new updates soon ;)
La verdad que está muy bueno el juego. Tiene una jugabilidad piola y los diseños y dibujos son buenísimos. Lo recomiendo. Cracks!!
Muchas gracias por el comentario, nos hace muy felices leer esto. Todavía queda mucho por hacer :)
Buen juego, éxitos!!!
Muchas gracias!
Excelente!
Gracias!
Amazing little gem with a lot of potential. Can't wait to see the final release.
Thanks! There’s still a lot of work left to do :)
Juegazoooo
Gracias Benja! Seguimos mejorando :)
Goated team!!
Thank you!
excelente. felicitaciones por el juego. 10/10
Gracias Lauti!!
are you able to connect a controller? I feel like it would be a a lot easier with one, the j for attack is really throwing me off.
Yes you can! Xbox controller is recommended
Does PlayStation Controllers work?
HOLY CRAP I HAD MY SOUND OFF THE ENTIRE TIME THE SOUNDTRACKKKKKK😍 BUT Focus On Your Intuition IS ABSOLUTE PEICE OF ART!!!!!!!!!!!!!!!!!!!!!!!!!
Wow thank you so much, this really makes us proud, the wonderful Octa created all of the music. We're getting a lot of love for the OST, we're ecstatic that people love it as much as we do
I see where this is going. Like other said, this game has a good foundation. Keep up the good work!
Thanks a lot!
Even if it still needs some polishing, you can already see that the foundation is quite promising.
The art really stands out to me. I feel like it must be difficult to make this kind of hand-drawn game, yet the assets work in harmony with each other, they're beautifully drawn, and they create an incredible atmosphere. If this isn't polished yet, I can't even imagine what it will look like once it is.
Also, Borg's ball being that fast was a funny "wait, what" moment lol.
I hope to see more of this in the future 😽
Thank you so much! Borg is a huge barrier, not many players get past it! But it's part of what makes it a souls-like
wow
10/10 man ts slapsss
Thank you so much!!
glad you like it! there is still a lot of work to do
wait, really? its already amazing I wonder how its gonna look when your done.
Haha there will be many more hours of content and a more polished experience! We're doing updates every week
Excelente! Felicitaciones🔥
Gracias!!
gracias! tenemos mucho por mejorar
Congratulations to the team for this Early Access launch! A special shoutout to the art crew for all the magic you've poured into the project, the visuals are stunning 💫
thanks so much, we are having so much fan working on this project!
Thanks Octa! <3
Excelente inicio para un metroidvania con mucha personalidad. La atmósfera, el arte y la música están muy bien logrados y te meten rápido en el mundo. El combate se siente prometedor (aunque el parry todavía necesita un poco de pulido) y la exploración ya muestra buenas ideas. Es un Early Access corto, pero funciona como una muestra sólida de lo que puede ser un juego grande si siguen por este camino. Muy buena base — con ganas de ver cómo evoluciona.
muchas gracias! en promedio dura una hora, queremos que el juego dure entre 8 y 10 horas.
sobre el combate tenes toda la razón, vamos a mejorarlo. gracias por probarlo.
Gracias!! El parry fue una adición reciente y tiene mucho por mejorar! En próximas iteraciones vamos a buscar hacerlo mucho más satisfactorio
Absolutely stunning!! The images are amazing
thanks ! it will keep improving !
Great game, and an amazing team ❤️
Thanks Nico!!
New saga! Love metroidvanias.
Beautiful artistic style, awesome music too!
Please make more like this.
i'll definitely play it to the end next weekend
Thank you so much ahsi!! We look forward to your impressions after playing it to the end!! We're aiming to push updates every week